11 lines
289 B
C#
11 lines
289 B
C#
using UnityEngine;
|
|
|
|
[CreateAssetMenu]
|
|
public class SafeZoneStats : ScriptableObject {
|
|
[SerializeField] [Min(0f)]
|
|
public float jumpDuration = 1.2f;
|
|
[SerializeField] [Range(0f, 1f)]
|
|
public float minJumpJoystickValue = 0.5f;
|
|
[SerializeField] [Min(0f)]
|
|
public float jumpOffset = 1f;
|
|
} |