ludumdare50/Assets/GameFlowManager.cs
2022-04-02 12:05:08 -04:00

11 lines
252 B
C#

using UnityEngine;
//Could be a singleton
public class GameFlowManager : MonoBehaviour {
[field: SerializeField] public bool Paused { get; private set; } = true;
void SetPause(bool value) {
Paused = value;
Time.timeScale = value ? 0f : 1f;
}
}