2022-04-02 14:41:47 -04:00

16 lines
327 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Monster : AIEntity
{
// Start is called before the first frame update
override protected void Start()
{
base.Start();
base.entityName = "Monster";
base.enemies = new string[]{"Gladiator"};
}
}