12 lines
257 B
C#
12 lines
257 B
C#
using UnityEngine;
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[CreateAssetMenu]
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public class AIStats : ScriptableObject {
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public float closeEnough = 1f;
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[field: SerializeField]
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public AnimationCurve ThrownCurve { get; }
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[field: SerializeField]
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public float ThrownDurationPerMeter { get; }
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} |