2022-04-02 15:50:30 -04:00

12 lines
257 B
C#

using UnityEngine;
[CreateAssetMenu]
public class AIStats : ScriptableObject {
public float closeEnough = 1f;
[field: SerializeField]
public AnimationCurve ThrownCurve { get; }
[field: SerializeField]
public float ThrownDurationPerMeter { get; }
}