13 lines
662 B
C#
13 lines
662 B
C#
using UnityEngine;
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[CreateAssetMenu]
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public class ArenaStats : ScriptableObject {
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[Min(0f)] public float secondsBetweenSpawners = 3f;
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[Min(0f)] public float initWaitToSpawn = 3f;
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[Min(0f)] public int initWaveSize = 3;
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[Min(0f)] public int maxWaveSize = 10;
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[Min(0f), Tooltip("The amount of gladiator to add to wave")] public int waveIncrease = 1;
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[Min(0f), Tooltip("How many waves before we increase by WaveIncrease")] public int increaseWaveStep = 3;
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[Range(0f, 1f), Tooltip("Percentage of gladiator who are light")] public float lightRatio = 0.25f;
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[Range(0f, 1f), Tooltip("Percentage of gladiator who are heavy")] public float heavyRatio = 0.1f;
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} |