12 lines
308 B
C#
12 lines
308 B
C#
using UnityEngine;
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[CreateAssetMenu]
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public class AIStats : ScriptableObject {
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public float closeEnough = 1f;
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public Vector3[] roamPositions = null!;
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public Vector3 getRandomRoamPositon(){
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int randInd = Random.Range(0,roamPositions.Length-1);
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return roamPositions[randInd];
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}
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} |