2022-04-02 14:02:27 -04:00

16 lines
315 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Monster : AIEntity
{
// Start is called before the first frame update
override protected void Start()
{
base.Start();
base.entityName = "Monster";
base.enemyName = "Gladiator";
}
}