ludumdare50/Assets/Scripts/ArenaStats.cs
2022-04-03 18:33:50 -04:00

13 lines
662 B
C#

using UnityEngine;
[CreateAssetMenu]
public class ArenaStats : ScriptableObject {
[Min(0f)] public float secondsBetweenSpawners = 3f;
[Min(0f)] public float initWaitToSpawn = 3f;
[Min(0f)] public int initWaveSize = 3;
[Min(0f)] public int maxWaveSize = 10;
[Min(0f), Tooltip("The amount of gladiator to add to wave")] public int waveIncrease = 1;
[Min(0f), Tooltip("How many waves before we increase by WaveIncrease")] public int increaseWaveStep = 3;
[Range(0f, 1f), Tooltip("Percentage of gladiator who are light")] public float lightRatio = 0.25f;
[Range(0f, 1f), Tooltip("Percentage of gladiator who are heavy")] public float heavyRatio = 0.1f;
}