16 lines
414 B
C#
16 lines
414 B
C#
using UnityEngine;
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[CreateAssetMenu]
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public class PlayerStats : ScriptableObject {
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[field: SerializeField] [Min(0f)]
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public float movementSpeed = 3f;
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[field: SerializeField] [Min(0f)]
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public float suckSpeed = 1f;
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[field: SerializeField] [Min(0f)]
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public float bloodLossRate = 1f;
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[field: SerializeField] [field: Range(0f, 1f)]
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public float MinJoystickValueForThrowing { get; private set; } = .4f;
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} |