42 lines
839 B
C#
42 lines
839 B
C#
using System;
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using TMPro;
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using UnityEngine;
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public class GameTimer : MonoBehaviour {
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TMP_Text label;
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float timer;
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float highScore;
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public bool stopped;
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public bool showHighScore;
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const string HighScoreKey = "High Score";
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void Awake() {
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label = GetComponent<TMP_Text>();
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timer = 0f;
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highScore = PlayerPrefs.GetFloat(HighScoreKey);
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stopped = true;
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}
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void Update() {
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if (stopped)
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return;
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timer += Time.deltaTime;
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SaveHighScore();
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label.text = TimeSpan.FromSeconds(timer)
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.ToString(@"mm\:ss");
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if (showHighScore)
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label.text += "\nBest Time: " + TimeSpan.FromSeconds(highScore)
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.ToString(@"mm\:ss");
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}
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public void SaveHighScore() {
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PlayerPrefs.SetFloat(HighScoreKey, timer);
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highScore = timer;
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}
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public void ResetHighScore() {
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PlayerPrefs.DeleteKey(HighScoreKey);
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highScore = 0f;
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}
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} |