ludumdare50/Assets/Scripts/SafeZone.cs
2022-04-02 10:44:39 -04:00

22 lines
554 B
C#

using NaughtyAttributes;
using UnityEngine;
public class SafeZone : MonoBehaviour {
[field: SerializeField] [field: Required]
public SafeZoneStats Stats { get; private set; }
[SerializeField] CircleCollider2D moatCollider;
public bool IsInSafeZone { get; private set; } = true;
public void EnterSafeZone() {
IsInSafeZone = true;
}
public void ExitSafeZone() {
IsInSafeZone = false;
}
public Vector3 GetOutsidePosition(Vector2 direction) {
return transform.position + (moatCollider.radius + Stats.JumpOffset) * (Vector3)direction;
}
}