ludumdare50/Assets/Scripts/VampireEntity.cs
2022-04-02 10:44:39 -04:00

23 lines
451 B
C#

using NaughtyAttributes;
using UnityEngine;
public class VampireEntity : Entity {
[SerializeField] [Required]
HealthBar healthBar;
[Min(10f)]
float initialHealth;
protected override void Start() {
base.Start();
SetName("Vampire");
initialHealth = Health;
}
public override bool TakeDamage(float amount) {
bool stillAlive = base.TakeDamage(amount);
healthBar.SetHealthFraction(Health / initialHealth);
return stillAlive;
}
}