ludumdare50/Assets/Scripts/SafeZone.cs
2022-04-02 17:52:41 -04:00

13 lines
382 B
C#

using NaughtyAttributes;
using UnityEngine;
public class SafeZone : MonoBehaviour {
[field: SerializeField] [field: Required]
public SafeZoneStats Stats { get; private set; }
[SerializeField] CircleCollider2D moatCollider;
public Vector3 GetOutsidePosition(Vector2 direction) {
return transform.position + (moatCollider.radius + Stats.JumpOffset) * (Vector3)direction;
}
}