33 lines
671 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Monster : Entity
{
// Start is called before the first frame update
override protected void Start()
{
base.Start();
base.SetName("Monster");
}
protected override void FixedUpdate() {
base.FixedUpdate();
MoveToTarget();
}
// Update is called once per frame
void Update()
{
if(IsInAttackRange()){
if(attackTimer >= attackCooldown){
Attack();
attackTimer = 0;
}else{
attackTimer += Time.deltaTime;
}
}
}
}