using Obvious.Soap;
using Sirenix.OdinInspector;
using UnityEngine;

namespace Conjure.Input
{
    [CreateAssetMenu(fileName = "InputServerReference", menuName = "ScriptableObjects/inputs/InputServerReference", order = 0)]
    public class InputServerReference : SerializedScriptableObject
    {
        [SerializeField]
        public GameObject Value { get; set; }
    }
}