Bindings are components that you attach to GameObjects to bind them to a variable so that they execute a simple behavior when that variable value changes.
In this scene, you will learn more about Bindings by seeing how they are used. These are all the bindings that are showcased:
-BindText / BindTextMeshPro
-BindFillingImage
-BindSlider
-BindToggle
-BindGraphicColor
-BindRendererColor
-BindComparisonToUnityEvent
-BindInputField