#if UNITY_EDITOR using ConjureOS.MetadataWindow; using ConjureOS.UploaderWindow; using UnityEditor; namespace ConjureOS.CustomWindow { public class ConjureArcadeMenuItem { private const string MenuName = "Conjure Arcade/"; [MenuItem(MenuName + "Game Metadata Editor")] private static void OpenGameMetadataWindow() { EditorWindow.GetWindow(typeof(ConjureArcadeMetadataWindow)); } [MenuItem(MenuName + "Upload Game")] private static void OpenUploadGameWindow() { EditorWindow.GetWindow(typeof(ConjureArcadeGameUploaderWindow)); } } } #endif