namespace ConjureOS.Input { public static class ConjureArcadeControllerInfo { // The information in this class will need to change if we change the way the controller is made. // Everything in this class needs to be static since it is used at compile time to setup the Conjure Arcade Controller state description. public const string Interface = "HID"; public const string Product = "Generic USB Joystick "; // The extra spaces are normal as they are part of the product name created by the board's vendor public const int StateSizeInBytes = 8; public const int ReportIdByte = 0; public const int StickXByte = 1; public const int StickYByte = 1; public const int ButtonByte = 7; public enum ButtonBit : uint { Home = 0, Start = 1, One = 2, Two = 3, Three = 4, A = 5, B = 6, C = 7, } } }