using UnityEngine; namespace ConjureOS.ResourcesLoader { public class ConjureResourceLoader { private const string ConjureResourcePath = "Conjure/ConjureResources"; private static ConjureResourceLoader instance; public static ConjureResources Resource { get { if (instance == null) { instance = new ConjureResourceLoader(); } return instance.resources; } } private readonly ConjureResources resources; public ConjureResourceLoader() { resources = Resources.Load(ConjureResourcePath); if (!resources) { Debug.LogError($"ConjureOS: Could not load {resources} from the path {ConjureResourcePath}"); } } } }