overmelted/ProjectSettings/AudioManager.asset
Jimmy Tremblay-Bernier d480e58ec3 Project created and bunch of setup
- Imported a lot of assets to create the world (will need to be cleaned later on)
- Imported all the packages needed and wanted for the project
- Configure the loading pipeline for the game using SOAP scriptable objects events
- Added the scenes to the build
- Partially converted the assets to URP
2023-10-13 15:56:32 -04:00

20 lines
413 B
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!11 &1
AudioManager:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Volume: 1
Rolloff Scale: 1
Doppler Factor: 1
Default Speaker Mode: 2
m_SampleRate: 0
m_DSPBufferSize: 1024
m_VirtualVoiceCount: 512
m_RealVoiceCount: 32
m_SpatializerPlugin:
m_AmbisonicDecoderPlugin:
m_DisableAudio: 0
m_VirtualizeEffects: 1
m_RequestedDSPBufferSize: 0