overmelted/ProjectSettings/MemorySettings.asset
Jimmy Tremblay-Bernier d480e58ec3 Project created and bunch of setup
- Imported a lot of assets to create the world (will need to be cleaned later on)
- Imported all the packages needed and wanted for the project
- Configure the loading pipeline for the game using SOAP scriptable objects events
- Added the scenes to the build
- Partially converted the assets to URP
2023-10-13 15:56:32 -04:00

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!387306366 &1
MemorySettings:
m_ObjectHideFlags: 0
m_EditorMemorySettings:
m_MainAllocatorBlockSize: -1
m_ThreadAllocatorBlockSize: -1
m_MainGfxBlockSize: -1
m_ThreadGfxBlockSize: -1
m_CacheBlockSize: -1
m_TypetreeBlockSize: -1
m_ProfilerBlockSize: -1
m_ProfilerEditorBlockSize: -1
m_BucketAllocatorGranularity: -1
m_BucketAllocatorBucketsCount: -1
m_BucketAllocatorBlockSize: -1
m_BucketAllocatorBlockCount: -1
m_ProfilerBucketAllocatorGranularity: -1
m_ProfilerBucketAllocatorBucketsCount: -1
m_ProfilerBucketAllocatorBlockSize: -1
m_ProfilerBucketAllocatorBlockCount: -1
m_TempAllocatorSizeMain: -1
m_JobTempAllocatorBlockSize: -1
m_BackgroundJobTempAllocatorBlockSize: -1
m_JobTempAllocatorReducedBlockSize: -1
m_TempAllocatorSizeGIBakingWorker: -1
m_TempAllocatorSizeNavMeshWorker: -1
m_TempAllocatorSizeAudioWorker: -1
m_TempAllocatorSizeCloudWorker: -1
m_TempAllocatorSizeGfx: -1
m_TempAllocatorSizeJobWorker: -1
m_TempAllocatorSizeBackgroundWorker: -1
m_TempAllocatorSizePreloadManager: -1
m_PlatformMemorySettings: {}