overmelted/ProjectSettings/UnityConnectSettings.asset
Jimmy Tremblay-Bernier d480e58ec3 Project created and bunch of setup
- Imported a lot of assets to create the world (will need to be cleaned later on)
- Imported all the packages needed and wanted for the project
- Configure the loading pipeline for the game using SOAP scriptable objects events
- Added the scenes to the build
- Partially converted the assets to URP
2023-10-13 15:56:32 -04:00

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!310 &1
UnityConnectSettings:
m_ObjectHideFlags: 0
serializedVersion: 1
m_Enabled: 0
m_TestMode: 0
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
m_ConfigUrl: https://config.uca.cloud.unity3d.com
m_DashboardUrl: https://dashboard.unity3d.com
m_TestInitMode: 0
CrashReportingSettings:
m_EventUrl: https://perf-events.cloud.unity3d.com
m_Enabled: 0
m_LogBufferSize: 10
m_CaptureEditorExceptions: 1
UnityPurchasingSettings:
m_Enabled: 0
m_TestMode: 0
UnityAnalyticsSettings:
m_Enabled: 0
m_TestMode: 0
m_InitializeOnStartup: 1
m_PackageRequiringCoreStatsPresent: 0
UnityAdsSettings:
m_Enabled: 0
m_InitializeOnStartup: 1
m_TestMode: 0
m_IosGameId:
m_AndroidGameId:
m_GameIds: {}
m_GameId:
PerformanceReportingSettings:
m_Enabled: 0