overmelted/ProjectSettings/EditorBuildSettings.asset
Jimmy Tremblay-Bernier d480e58ec3 Project created and bunch of setup
- Imported a lot of assets to create the world (will need to be cleaned later on)
- Imported all the packages needed and wanted for the project
- Configure the loading pipeline for the game using SOAP scriptable objects events
- Added the scenes to the build
- Partially converted the assets to URP
2023-10-13 15:56:32 -04:00

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1045 &1
EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/Scenes/Entry.unity
guid: 3bf465def37a9c2498c60aa5fd951a92
- enabled: 1
path: Assets/Scenes/MainMenu.unity
guid: c71ef66ffab2d95479284caa29000a51
m_configObjects: {}