86 lines
1.8 KiB
Plaintext
86 lines
1.8 KiB
Plaintext
Simple Fantasy
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//Weapons Animation usage
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To animate the weapons you will need to set mechanim parameters in the character Animator and parent the weapon mesh under the right hand jnt
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Parent weapon meshlocation -
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/Simple_Characters
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/Root_jnt
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/Hips_jnt
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/Body_jnt
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/Spine_jnt
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/UpperArm_Right_jnt
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/LowerArm_Right_jnt
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/Hand_Right_jnt
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//Mechanim parameters
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Shoot_b - Activates shoot
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FullAuto_b - Enables full auto if avaliable (AssultRiffle01,02 and subMachineGun)
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Reload_b - Reloads the current gun
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Jump_b - will make the character jump
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Death_b - will kill the character
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DeathType_int - Will select the type of death animation
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1 = Back death
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2 = Front death
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Static_b - Will turn root motion on and off
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Grounded_b - will play a falling animation when not grounded
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Animation_int - selects an idle animation to play
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0 = normal idle
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1 = Crossed Arms
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2 = HandsOnHips
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3 = Check Watch
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4 = Sexy Dance
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5 = Smoking
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6 = Salute
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7 = Wipe Mount
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8 = Leaning against wall
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9 = Sitting on Ground
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WeaponType_int - Sets the type of weapon animation to play
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0 = No weapon
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1 = Pistol
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2 = AssultRifle01
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3 = AssultRifle02
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4 = Shotgun
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5 = SniperRifle
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6 = Rifle
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7 = SubMachineGun
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8 = RPG
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9 = MiniGun
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10 = Grenades
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11 = Bow
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12 = Melee
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MeleeType
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0 = Stab
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1 = One Handed
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2 = Two Handed
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Head_Horizontal_f and Head_Vertical_f - Control the head direction
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Each weapon animation will require a new Body_Horivontal_f and Body_Vertical_f value for Idle, Walk and Run
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No weapon Idle = 0 , 0
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No weapon Walk = 0 , 0
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No weapon Run = 0 , 0
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Pistol Idle = 0 , 0
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Pistol Walk = 0 , 0
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Pistol Run = 0 , 0.2
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Grenades Idle = 0 , 0
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(set speed to 0 when throwing a grenade)
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All other weapons Idle = 0 , 0.6
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All other weapons Walk = 0 , 0.6
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All other weapons Run = 0.3 , 0.6 |