13 lines
325 B
C#
13 lines
325 B
C#
using UnityEngine;
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namespace ConjureOS.ResourcesLoader
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{
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[CreateAssetMenu(menuName = "My Assets/Terrain Data")]
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public class ConjureResources : ScriptableObject
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{
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[SerializeField]
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private GameObject conjureMenuPrefab;
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public GameObject ConjureMenuPrefab => conjureMenuPrefab;
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}
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} |