13 lines
325 B
C#

using UnityEngine;
namespace ConjureOS.ResourcesLoader
{
[CreateAssetMenu(menuName = "My Assets/Terrain Data")]
public class ConjureResources : ScriptableObject
{
[SerializeField]
private GameObject conjureMenuPrefab;
public GameObject ConjureMenuPrefab => conjureMenuPrefab;
}
}