- Imported a lot of assets to create the world (will need to be cleaned later on) - Imported all the packages needed and wanted for the project - Configure the loading pipeline for the game using SOAP scriptable objects events - Added the scenes to the build - Partially converted the assets to URP
6 lines
300 B
XML
6 lines
300 B
XML
<linker>
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<assembly fullname="Sirenix.OdinInspector.Attributes" preserve="all"/>
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<assembly fullname="Sirenix.Serialization.Config" preserve="all"/>
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<assembly fullname="Sirenix.Serialization" preserve="all"/>
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<assembly fullname="Sirenix.Utilities" preserve="all"/>
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</linker> |