- Imported a lot of assets to create the world (will need to be cleaned later on) - Imported all the packages needed and wanted for the project - Configure the loading pipeline for the game using SOAP scriptable objects events - Added the scenes to the build - Partially converted the assets to URP
17 lines
302 B
C#
17 lines
302 B
C#
using System;
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using UnityEngine;
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public class Readme : ScriptableObject
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{
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public Texture2D icon;
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public string title;
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public Section[] sections;
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public bool loadedLayout;
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[Serializable]
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public class Section
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{
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public string heading, text, linkText, url;
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}
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}
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