34 lines
1.2 KiB
C#

using UnityEngine;
namespace ConjureOS.CustomWindow
{
public class ConjureArcadeGUI
{
public struct Style
{
public const int UniformPadding = 10;
public const int TextSizeError = 10;
public readonly static Color32 ColorError = new Color(0.84f, 0.19f, 0.19f);
public readonly static Color32 ColorSuccess = new Color(0.19f, 0.84f, 0.35f);
public static GUIStyle ErrorStyle = GenerateGUIStyle(ColorError);
public static GUIStyle SuccessStyle = GenerateGUIStyle(ColorSuccess);
private static GUIStyle GenerateGUIStyle(Color32 color)
{
GUIStyle errorStyle = new GUIStyle();
errorStyle.normal.textColor = color;
errorStyle.fontSize = TextSizeError;
errorStyle.wordWrap = true;
return errorStyle;
}
}
public struct Message
{
public const string MetadataFailedMessage = "{0} error{1} have been detected.";
public const string MetadataConfirmedMessage = "No errors detected. The game is ready to be published.";
}
}
}