34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using UnityEngine;
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namespace ConjureOS.CustomWindow
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{
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public class ConjureArcadeGUI
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{
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public struct Style
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{
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public const int UniformPadding = 10;
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public const int TextSizeError = 10;
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public readonly static Color32 ColorError = new Color(0.84f, 0.19f, 0.19f);
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public readonly static Color32 ColorSuccess = new Color(0.19f, 0.84f, 0.35f);
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public static GUIStyle ErrorStyle = GenerateGUIStyle(ColorError);
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public static GUIStyle SuccessStyle = GenerateGUIStyle(ColorSuccess);
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private static GUIStyle GenerateGUIStyle(Color32 color)
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{
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GUIStyle errorStyle = new GUIStyle();
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errorStyle.normal.textColor = color;
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errorStyle.fontSize = TextSizeError;
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errorStyle.wordWrap = true;
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return errorStyle;
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}
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}
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public struct Message
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{
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public const string MetadataFailedMessage = "{0} error{1} have been detected.";
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public const string MetadataConfirmedMessage = "No errors detected. The game is ready to be published.";
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}
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}
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} |