25 lines
649 B
C#
25 lines
649 B
C#
#if UNITY_EDITOR
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using ConjureOS.MetadataWindow;
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using ConjureOS.UploaderWindow;
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using UnityEditor;
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namespace ConjureOS.CustomWindow
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{
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public class ConjureArcadeMenuItem
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{
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private const string MenuName = "Conjure Arcade/";
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[MenuItem(MenuName + "Game Metadata Editor")]
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private static void OpenGameMetadataWindow()
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{
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EditorWindow.GetWindow(typeof(ConjureArcadeMetadataWindow));
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}
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[MenuItem(MenuName + "Upload Game")]
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private static void OpenUploadGameWindow()
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{
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EditorWindow.GetWindow(typeof(ConjureArcadeGameUploaderWindow));
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}
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}
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}
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#endif |