- Imported a lot of assets to create the world (will need to be cleaned later on) - Imported all the packages needed and wanted for the project - Configure the loading pipeline for the game using SOAP scriptable objects events - Added the scenes to the build - Partially converted the assets to URP
11 lines
604 B
Plaintext
11 lines
604 B
Plaintext
{
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"name": "Sirenix.OdinInspector.Modules.UnityMathematics",
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"references": [ "Unity.Mathematics", "Sirenix.OdinInspector.Attributes", "Sirenix.OdinInspector.Editor", "Sirenix.Utilities", "Sirenix.Utilities.Editor" ],
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"includePlatforms": [ "Editor" ],
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"excludePlatforms": [],
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"allowUnsafeCode": true,
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"autoReferenced": true,
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"overrideReferences": false,
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"precompiledReferences": [ "Sirenix.Utilities.dll", "Sirenix.Utilities.Editor.dll", "Sirenix.OdinInspector.Attributes.dll", "Sirenix.OdinInspector.Editor.dll", "Sirenix.Serialization.dll" ],
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"defineConstraints": []
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} |