*/[Ll]ibrary/ */[Tt]emp/ */[Oo]bj/ */[Bb]uild/ */[Bb]uilds/ */[Ll]ogs/ */[Uu]ser[Ss]ettings/ */Assets/AssetStoreTools* # MemoryCaptures can get excessive in size. # They also could contain extremely sensitive data /[Mm]emoryCaptures/ # Asset meta data should only be ignored when the corresponding asset is also ignored !/[Aa]ssets/**/*.meta # Visual Studio cache directory .vs/ # Gradle cache directory .gradle/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.opendb *.VC.db *.log # Unity3D generated meta files *.pidb.meta *.pdb.meta *.mdb.meta # Unity3D Generated File On Crash Reports sysinfo.txt # Builds *.apk *.unitypackage # Crashlytics generated file crashlytics-build.properties # Packed Addressables /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* # Temporary auto-generated Android Assets /[Aa]ssets/[Ss]treamingAssets/aa.meta /[Aa]ssets/[Ss]treamingAssets/aa/* PFE OmniVR/UserSettings/EditorUserSettings.asset .vscode/launch.json