using System.Collections; using System.Collections.Generic; using UnityEngine; public class BowOrnamentManager : MonoBehaviour { public GameObject Ring; public GameObject Jewel; private Animator jewelAnimator; // Start is called before the first frame update void Start() { jewelAnimator = Jewel.GetComponent(); } public void OnBraveryUpdate() { jewelAnimator.SetTrigger("TriggerFlash"); } public void ToggleBraveryGaugeFull(bool state) { jewelAnimator.SetBool("GlowState", state); } }