using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DifficultyMenuUI : MonoBehaviour { public Button easyBtn; public Button normalBtn; public Button hardBtn; private UIMenuManager uiManager; // Start is called before the first frame update void Start() { uiManager = GameObject.FindGameObjectWithTag("GameController")?.GetComponent(); easyBtn.onClick.AddListener(() => uiManager.SetDifficulty(GameManager.Difficulty.Easy)); normalBtn.onClick.AddListener(() => uiManager.SetDifficulty(GameManager.Difficulty.Normal)); hardBtn.onClick.AddListener(() => uiManager.SetDifficulty(GameManager.Difficulty.Hard)); } }