using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "WaveObject", menuName = "WaveObject", order = 2)] public class WaveObject : ScriptableObject { public GameManager.Difficulty difficultyName = GameManager.Difficulty.Normal; public int baseEnnemyPerGroupCount = 0; public int baseEnnemyGroupCount = 0; public int baseSpawnDelaySeconds = 0; public float baseSpecialEnnemyCoefficient = 1f; public List baseEnnemies; public List specialEnnemies; public int intermissionWaveDelay = 0; public int endWaveRewardPoints; }