using System.Collections; using System.Collections.Generic; using UnityEngine; using Valve.VR; public class SteamInput : MonoBehaviour { public Bow m_Bow = null; public SteamVR_Behaviour_Pose m_Pose = null; public SteamVR_Action_Boolean m_PullAction = null; // Update is called once per frame void Update() { if (m_PullAction.GetLastStateDown(m_Pose.inputSource)) m_Bow.Pull(m_Pose.gameObject.transform); if (m_PullAction.GetStateUp(m_Pose.inputSource)) m_Bow.Release(); } }