using System.Collections; using System.Collections.Generic; using UnityEngine; public class BraseroInteractable : MonoBehaviour { public GameObject brasero; public Transform rotationAxis; public ParticleSystem oil; public GameObject fxExplosion; private bool canExplode = true; // Update is called once per frame void Update() { float yAngle = transform.localRotation.y; float braseroAngle = brasero.transform.localRotation.x; // Up y = 0 if (yAngle >= -0.0003f && yAngle <= 0.0003f) { if (braseroAngle > 0f) { brasero.transform.RotateAround(rotationAxis.position, Vector3.forward, (30 * Time.deltaTime)); if (!canExplode) { canExplode = true; oil.Stop(); } } } // Down y = -0.5 if (yAngle <= -0.4999f && yAngle >= -0.5001f) { if (braseroAngle < 0.5f) { brasero.transform.RotateAround(rotationAxis.position, Vector3.back, (30 * Time.deltaTime)); } else if (braseroAngle < 0.51f && braseroAngle > 0.49f) { if (canExplode) { canExplode = false; PourOil(); } } } } private void PourOil() { oil.Play(); AudioSource cranking = GameObject.Find("SFX/OilSpill").GetComponent(); if (!cranking.isPlaying) cranking.Play(); } }