using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyBodyPart : MonoBehaviour { protected Enemy owner = null; public void Setup(Enemy newOwner) { owner = newOwner; } public void Damage(int damage, bool arrowOnFire) { owner.TakeDamage(damage, arrowOnFire, (gameObject.tag == "enemyHead")); } }