using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; public class ButtonInteraction : MonoBehaviour { private Sprite normal; private Sprite highlight; private Sprite pressed; void Start() { var btn = GetButton(); normal = GetImage().sprite; highlight = btn.spriteState.highlightedSprite; pressed = btn.spriteState.pressedSprite; } public void SetClickAction(UnityAction action) { var btn = GetButton(); btn.onClick.AddListener(action); } public void ClickTrigger() { var btn = GetButton(); btn.onClick.Invoke(); } public void HighlightTrigger() { GetImage().sprite = highlight; } public void PressTrigger() { GetImage().sprite = pressed; } public void NormalTrigger() { GetImage().sprite = normal; } private Image GetImage() { return GetButton().gameObject.GetComponent(); } private Button GetButton() { return GetComponent