using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class DifficultyWaveObjectSerializedDictionary : SerializableDictionary { }; [Serializable] public class PrefabSerializedDictionary : SerializableDictionary { }; [Serializable] public class TransformAndQuaternionData { [SerializeField] public Vector3 position; [SerializeField] public Quaternion rotation; }