jimmy tremblay-Bernier c1bf5a4ca1 initial commit
2022-03-12 22:04:30 -04:00

59 lines
2.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Random = UnityEngine.Random;
public class CrowdManager : MonoBehaviour
{
public CitizenCrowdMember.SelectableAnimation m_currentAnimation = CitizenCrowdMember.SelectableAnimation.Afraid;
private CitizenCrowdMember.SelectableAnimation m_previousFrameAnimation = CitizenCrowdMember.SelectableAnimation.Afraid;
public float m_transitionTime = 1.5f;
public float m_transitionTimeVariation = 0.5f;
public float m_transitionStartVariation = 2f;
public float m_animationSpeedVariation = 0.01f;
private CitizenCrowdMember[] m_citizenList;
private float m_timeSinceLastStateChange = 0f;
private DateTime m_cheerEnd = DateTime.Now;
private bool m_animationOnTimer = false;
private CitizenCrowdMember.SelectableAnimation m_nextAnimation = CitizenCrowdMember.SelectableAnimation.Afraid;
// Start is called before the first frame update
void Start()
{
m_citizenList = GetComponentsInChildren<CitizenCrowdMember>();
}
// Update is called once per frame
void FixedUpdate()
{
if(m_animationOnTimer && DateTime.Now > m_cheerEnd)
{
m_animationOnTimer = false;
m_currentAnimation = m_nextAnimation;
}
m_timeSinceLastStateChange += Time.deltaTime;
if(m_previousFrameAnimation != m_currentAnimation){// Detect change
m_timeSinceLastStateChange = 0f;
m_previousFrameAnimation = m_currentAnimation;
}
for(int i = 0; i < m_citizenList.Length; i++){// Statistically change the state if needed
if(m_citizenList[i].m_currentAnimation == m_currentAnimation){
continue;
}else if(Random.Range(Mathf.Min(m_timeSinceLastStateChange, m_transitionStartVariation), m_transitionStartVariation) > m_transitionStartVariation * 0.995f){
m_citizenList[i].m_blendingTime = Random.Range(m_transitionTime - m_transitionTimeVariation, m_transitionTime + m_transitionTimeVariation);
m_citizenList[i].m_currentAnimation = m_currentAnimation;
m_citizenList[i].m_animationSpeedModificator = Random.Range(1 - m_animationSpeedVariation, 1 + m_animationSpeedVariation);
}
}
}
public void SetAnimationWithTimer(float secs, CitizenCrowdMember.SelectableAnimation newAnimation, CitizenCrowdMember.SelectableAnimation nextAnimation)
{
m_cheerEnd = DateTime.Now.AddSeconds(secs);
m_animationOnTimer = true;
m_currentAnimation = newAnimation;
m_nextAnimation = nextAnimation;
}
}