20 lines
518 B
C#
20 lines
518 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[Serializable]
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public class DifficultyWaveObjectSerializedDictionary : SerializableDictionary<GameManager.Difficulty, WaveObject> { };
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[Serializable]
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public class PrefabSerializedDictionary : SerializableDictionary<GameObject, TransformAndQuaternionData> { };
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[Serializable]
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public class TransformAndQuaternionData
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{
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[SerializeField]
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public Vector3 position;
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[SerializeField]
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public Quaternion rotation;
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}
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