projet-massimo-pfe/PFE OmniVR/Assets/SteamVR/Extras/SteamVR_ForceSteamVRMode.cs
jimmy tremblay-Bernier c1bf5a4ca1 initial commit
2022-03-12 22:04:30 -04:00

35 lines
1.1 KiB
C#

using UnityEngine;
using System.Collections;
namespace Valve.VR.Extras
{
/// <summary>
/// This is an example class of how to force steamvr initialization. You still need to have vr mode enabled
/// but you can have the top sdk set to None, then this script will force it to OpenVR after a second
/// </summary>
public class SteamVR_ForceSteamVRMode : MonoBehaviour
{
public GameObject vrCameraPrefab;
public GameObject[] disableObjectsOnLoad;
private IEnumerator Start()
{
yield return new WaitForSeconds(1f); // just here to show that you can wait a while.
SteamVR.Initialize(true);
while (SteamVR.initializedState != SteamVR.InitializedStates.InitializeSuccess)
yield return null;
for (int disableIndex = 0; disableIndex < disableObjectsOnLoad.Length; disableIndex++)
{
GameObject toDisable = disableObjectsOnLoad[disableIndex];
if (toDisable != null)
toDisable.SetActive(false);
}
GameObject.Instantiate(vrCameraPrefab);
}
}
}