projet-massimo-pfe/PFE OmniVR/Assets/SteamVR/Input/SteamVR_ActivateActionSetOnLoad.cs
jimmy tremblay-Bernier c1bf5a4ca1 initial commit
2022-03-12 22:04:30 -04:00

42 lines
1.4 KiB
C#

//======= Copyright (c) Valve Corporation, All rights reserved. ===============
using UnityEngine;
using System.Collections;
namespace Valve.VR
{
/// <summary>
/// Automatically activates an action set on Start() and deactivates the set on OnDestroy(). Optionally deactivating all other sets as well.
/// </summary>
public class SteamVR_ActivateActionSetOnLoad : MonoBehaviour
{
public SteamVR_ActionSet actionSet = SteamVR_Input.GetActionSet("default");
public SteamVR_Input_Sources forSources = SteamVR_Input_Sources.Any;
public bool disableAllOtherActionSets = false;
public bool activateOnStart = true;
public bool deactivateOnDestroy = true;
public int initialPriority = 0;
private void Start()
{
if (actionSet != null && activateOnStart)
{
//Debug.Log(string.Format("[SteamVR] Activating {0} action set.", actionSet.fullPath));
actionSet.Activate(forSources, initialPriority, disableAllOtherActionSets);
}
}
private void OnDestroy()
{
if (actionSet != null && deactivateOnDestroy)
{
//Debug.Log(string.Format("[SteamVR] Deactivating {0} action set.", actionSet.fullPath));
actionSet.Deactivate(forSources);
}
}
}
}