26 lines
789 B
C#
26 lines
789 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "MapObject", menuName = "MapObject", order = 1)]
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public class MapObject : ScriptableObject
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{
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[Header("[--------------- Prefabs ---------------]")]
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[Tooltip("GameObjects to instantiate with their position and rotation")]
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[SerializeField]
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public PrefabSerializedDictionary prefabs;
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[Header("[--------------- Scripts ---------------]")]
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public string mapScriptName;
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public string waveLogicScriptName;
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[Header("[--------------- WaveObjects ---------------]")]
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[SerializeField]
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public DifficultyWaveObjectSerializedDictionary waveObjects;
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[Header("[--------------- StoreObject ---------------]")]
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[SerializeField]
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public StoreObject store;
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} |