20 lines
634 B
C#
20 lines
634 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "WaveObject", menuName = "WaveObject", order = 2)]
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public class WaveObject : ScriptableObject
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{
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public GameManager.Difficulty difficultyName = GameManager.Difficulty.Normal;
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public int baseEnnemyPerGroupCount = 0;
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public int baseEnnemyGroupCount = 0;
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public int baseSpawnDelaySeconds = 0;
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public float baseSpecialEnnemyCoefficient = 1f;
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public List<GameObject> baseEnnemies;
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public List<GameObject> specialEnnemies;
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public int intermissionWaveDelay = 0;
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public int endWaveRewardPoints;
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}
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