projet-massimo-pfe/PFE OmniVR/Assets/SteamVR/Input/Editor/SteamVR_Input_PostProcessBuild.cs
jimmy tremblay-Bernier c1bf5a4ca1 initial commit
2022-03-12 22:04:30 -04:00

47 lines
1.3 KiB
C#

using UnityEngine;
using UnityEditor;
using System.Collections;
using UnityEditor.Callbacks;
using System.IO;
namespace Valve.VR
{
public class SteamVR_Input_PostProcessBuild
{
[PostProcessBuildAttribute(1)]
public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
{
}
private static void UpdateAppKey(string newFilePath, string executableName)
{
if (File.Exists(newFilePath))
{
string jsonText = System.IO.File.ReadAllText(newFilePath);
string findString = "\"app_key\" : \"";
int stringStart = jsonText.IndexOf(findString);
if (stringStart == -1)
{
}
else
return; //no app key
stringStart += findString.Length;
int stringEnd = jsonText.IndexOf(",", stringStart + findString.Length);
int stringLength = stringEnd - stringStart + 1;
string removed = jsonText.Remove(stringStart, stringLength);
FileInfo file = new FileInfo(newFilePath);
file.IsReadOnly = false;
File.WriteAllText(newFilePath, removed);
}
}
}
}