jimmy tremblay-Bernier 86fbe09b20 initial commit
2022-03-12 20:32:56 -05:00

15 lines
320 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class ParticleExamples {
public string title;
[TextArea]
public string description;
public bool isWeaponEffect;
public GameObject particleSystemGO;
public Vector3 particlePosition, particleRotation;
}