jimmy tremblay-Bernier 86fbe09b20 initial commit
2022-03-12 20:32:56 -05:00

23 lines
629 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GrabbableCrank : MonoBehaviour
{
public Transform Handler;
public void ReleaseCrank()
{
transform.position = Handler.transform.position;
transform.rotation = Handler.transform.rotation;
Rigidbody rbHandler = Handler.GetComponent<Rigidbody>();
rbHandler.velocity = Vector3.zero;
rbHandler.angularVelocity = Vector3.zero;
AudioSource cranking = GameObject.Find("SFX/Cranking").GetComponent<AudioSource>();
if (cranking.isPlaying)
cranking.Stop();
}
}