jimmy tremblay-Bernier 86fbe09b20 initial commit
2022-03-12 20:32:56 -05:00

47 lines
844 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Socket : MonoBehaviour
{
private bool isSocketed = false;
private Vector3 socketWorldPosition;
private EnemyMovement enemy;
void Start()
{
socketWorldPosition = transform.position;
}
Vector3 getSocketPosition()
{
return socketWorldPosition;
}
public void setIsSocketed(bool value)
{
isSocketed = value;
}
public bool getIsSocketed()
{
return isSocketed;
}
public void setEnemyGameobject(EnemyMovement enemy)
{
this.enemy = enemy;
}
public void removeEnemyGameobject()
{
this.enemy = null;
isSocketed = false;
}
public bool getEnemyVariablePushing()
{
return enemy.getIsPushing();
}
}